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Garden story review
Garden story review





garden story review

The most annoying trick they pull is when they die and turn into a little tiny blob that bounces around and won't die until you squash it. Enemies will bounce around every which way, shoot across the screen randomly, and explode upon dying, sending one last obstacle your way. Not to mention, your stamina meter is only good for a few swings of your weapon, forcing you to plan out each attack carefully.

garden story review

At best, you've only got a few hit points in your life bar, and two swigs of dew to partially heal you during fights. to fight off enemies, but I can just about promise you'll feel overwhelmed by enemies often. You'll eventually acquire a variety of weapons - a sword, hammer, sickle, etc. Don't get me wrong, I could tell there was potential in the combat from the get-go, as Rot move around sporadically and the big, nighttime variety are downright unpredictable, but it isn't until the library dungeon that Garden Story really comes into its own as a Zelda-like, and a damn tough one too! I was even more surprised to find that the dungeons and boss fights are my favorite parts of Garden Story. Maybe I'm slow - or maybe Garden Story just isn't very good at explaining what you're supposed to do - but I was surprised to find that it took me several hours to reach the first dungeon. After delivering the goods and helping to fix Maraschino's broken goggles, they offered to stand guard outside my house and keep Rot away, and they actually showed up! From then on, I was able to sleep peacefully aware of Maraschino's ever-watchful presence. Once, I was asked to find some crystal lenses for a cherry named Maraschino (of course). Not all of your neighbors are so ungrateful, though. Then, after restoring some books for the library, the old grape that made me guardian says the books are useless because ol' Fuji's not around to interpret them. Despite you being their guardian, some residents of the grove treat you like a nuisance more than a hero, even when you go out of your way to do exactly what they asked when you could've just napped on your cute little leaf-shaped rug, gone fishing, or done some gardening.Įarlier in the game, I'm asked to rebuild the library, which of course I'm happy to do - I love reading! But after doing all the work literally by myself, I'm told by the owners of the library that the guardian before me - some apple named Fuji - would've got the job done a lot quicker. Harkening back to earlier when I was explaining how much responsibility you're assigned in Garden Story, I must admit I didn't always feel appreciated. The villagers were too scared to work because I didn't kill any Rot, someone's crops died because they didn't have any dew, and the guards had to sharpen their own tools - oh, god forbid they sharpen their own tools. When I woke up the next day, I was met with a screen that told me all about the tasks I so selfishly ignored in trying to save the world, and the consequences of my in-action. Well, I died in the dungeon, which automatically ends the day and leaves its bulletin board unattended to.

garden story review

One day, I decided to head straight to the dungeon before taking on any community tasks, promising myself internally I'd get to them later, maybe. In fact, if you ignore the bulletin board in-town that shows what needs doing around town, it'll often have a negative impact on the story. That being said, the Stardew-like aspects are robust enough that you can easily decide to pass on the whole 'saving the world' thing and just take on community requests for a while, and you'll still feel like you did something worth your time. In fact, more than anything, Garden Story mostly plays like a classic Zelda game with some city management features, yet it's one that's decidedly more chilled-out and accessible.







Garden story review